Belly Cut
Difficulty Modifier: +5
Description: A fast, viscous slash at the opponent's belly.
Effect: -3D to be parried from the high guard.
Face Cut
Difficulty Modifier: +10
Description: This (most often) kill attack is launched from
the high guard position, leverage and the target of the blade gives it
added lethality, since head wounds suffer double damage.
Effect: Difficulty of the maneuver replaces the
"called shot" modifier number.
Joint Cut
Difficulty Modifier: +8 arm joints, +4 leg joints
Description: With this difficult maneuver the attacker
twists the defender's blade around, than comes in at a strange angle
hoping to remove or severe a joint. This is most often done with
wrists. This attack works well after a hard parry.
Effect: Severs the joint on an attack that does 1/2
target's BP in damage after the defenders' soak roll. The attack
difficulty modifier replaces any "called shot" modifiers.
Quick Thrust
Difficulty Modifier: +5
Description: This is a simple, yet elegant attack form is one of
the hardest to defend from.
Effect: The attacker loses 2D to the damage roll but the
defender loses 2D from the parry roll.
Angle-Cut Swing
Difficulty Modifier: +10
Description: This high starting or low starting attack sweeps in
hoping to slash from hip to thigh or vice versa.
Effect: only the strong defense aids in protecting from
this attack, no other special parries can be used to defend against
this. All "normal" parries are at -1D, -2D when this
form is started from the high guard.
Pin
Difficulty Modifier: +5
Description: This fake attack is used to pin an opponent.
The attacker makes a fake attack, when the defender parries the attacker
"catches" and holds the blades.
Effect: If the attack rolls is successful no damage is
done, instead the two combatants make an opposed STRENGTH roll.
The attacker gets a +1D for surprise. If the attacker wins, the
defender's blade is pinned that round. At the beginning of the
next round the attacker may disengage or continue to make a STRENGTH
attack. Many times a brawling attack may be used after this
maneuver, either by the pinned or by the "pinee"
Disarm
Difficulty Modifier: +10
Description: This attack attempts to disarm an opponent without
causing him physical harm.
Effect: If the attack is successful (not parried or dodged) and
the skill roll is succeeds than the defender is disarmed.
Feint
Difficulty Modifier: Psychological Trickery
Description: Attacker lunges for one point then quickly
moves to target another point, which was revealed in the defense of the
opponent.
Effect: Opposed PER rolls are made. If the attacker beats
the defender's roll, the defender's parry roll is ignored and the base
difficulty is used.
Feint: Brawling
Difficulty Modifier: Psychological Trickery
Description: Attacker makes the defender think he's parrying a
lightsaber attack, but in actuality the attacker is just maneuvering his
defense away from a brawling attack.
Effect: This basic modification of the normal feint allows
the attacker to get an unopposed (12 DN) brawling attack on the
defender. In order to bonus from this maneuver, the attacker must
succeed in an opposed PER.
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