Force Talent 

***this force rule was posted on the SWRPG Mailing list, it's creator is: gforce777 ***

After reading I, Jedi, my friend and I incorporated a new rule into our
universe based on the idea of 'Force talents'-- A person will have a
particular talent in one are of the Force and a deficiency in another to
compensate. we came up with this scale:

Avg D          Deficiency Power               Talent Power
0-2D                            --                              --
3-6D                   0-1D                            10-14D
7-10D                 2-3D                            15-17D
11-14D               4-5D                            18-19D
15-18D                  6D                              20D

Description: A Force Power, upon selection by the player, may act as a specialty skill. A character may only select 2 powers to specialize in as talent powers and 2 as deficiency powers.  1st, the player must determine the average D of his Force Skills. This is done by using the following formula with t being total pips. (t/3)/3. Round out the remainder into pips (1-3=+1, 4-6=+2, 7-10=1D) .  Each power that is now a specialty may be advanced normally but may not advance beyond the maximum D allowed for that particular skill range. Some Force talents are inherited while some are not. 

Example: Phoenix Onagga, a Jedi trainee, has a Control of 4D, Sense of 5D+2, and an Alter of 3D. His average is 4D+1. He specializes in Magnify Senses 11D+2 and Bo-staff combat(homebrew)13D.  His deficiency powers are Emptiness 0D+1 and Hibernation Trance 0D+2.

Note: the talent powers modifiers may seem high but that was taken under careful consideration recalling that Corran absorbed so many blaster bolts in his encounter with that Hutt (forgot his name). Also, in the Hand of Thrawn duology, Mara boasts about having a better danger sense than Luke. We can't find any canoninical examples other than (SPOILER!!!) the TPM novel explaining that Qui-Gon was the best swordsman in the galaxy.